Sunday, June 26, 2016

Creating a Nebula Effect Using FumeFX in 3ds Max (Digital Tutors / Danielle Romero)



Throughout these lessons we'll create visually dramatic nebula effect quickly and efficiently. We'll work with FumeFX and learn what to look for in a good effect. We'll also go through some simple techniques using a single simulation and interesting layers to get the passes you need to create a beautiful composition. By the end of this tutorial you will have created a stunning effect as well as learned techniques that can be applied to a number of projects. Software required: 3dsMax 2012, FumeFX 3.0, NUKE 7.0. 
Content

Introduction and Project Overview 

Creating a Nebula Effect Using FumeFX in 3ds Max 
Establishing Our Concept 
Setting up Our Animatic 
Creating a Particle Emitter 
Using Particles to Create Smoke 
Animating Our Fume 
Polishing Our Fume 
Bringing Our Fume into the Animatic 
Kicking Off Our Final Simulation 
Lighting and Shading 
Adding in RGB Lights 
Continuing to Add RGB Lights 
Finalizing Our Lighting 
Rendering Our Layers 
Setting up Our Render Passes 
Finalizing Our Render 
Merging Our Layers 
Reviewing Our Final Composition 


Sample Files : present Video Format : MP4 Video : AVC, 1280x720, 16 : 9 , 15fps, 630kbps Audio : AAC, 44.1kHz, 96kbps, stereo


Year: 07/2014
Manufacturer : Pluralsight / Digital tutors
Manufacturer Website : digitaltutors.com
Author : Danielle Romero
Duration: 2:17
Type of material : videos
English language
Archive size : 1,00 GB
                                                                             Download: TURBOBIT or HITFILE

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